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Albedo

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Albedo is the fraction of light that is diffusely reflected by a surface. If all light is reflected, A=1A = 1. For example Aice=0.6A_{ice} = 0.6. A=ΦreflectedΦreflected+ΦabsorbedA = \frac{\Phi_{reflected}}{\Phi_{reflected}+\Phi_{absorbed}} And considering that cxc_x is fractional surface coverage, Aave=∑cxAx,where ∑cx=1.A_{ave} = \sum c_x A_x, \text{where } \sum c_x = 1.

Why it matters: the fraction that is absorbed is (1−A)(1-A). The lower the albedo, the more irradiance is absorbed, and the warmer the surface gets. e.g. ice absorbs 1−0.6=40%1 - 0.6 = 40\%, ocean absorbs 1−0.06=94%1 - 0.06 = 94\%.

Ice-albedo feedback: ice melts → albedo decreases → more absorption → more warming → more ice melts. A decrease in albedo makes Φin>Φout\Phi_{in} > \Phi_{out} (until the Earth warms up and emits more infrared), which gives a positive Radiative forcing.

Two-layer structure: AEarth=coceanAocean+clandAlandA_{Earth} = c_{ocean}A_{ocean} + c_{land}A_{land} Aland=ciceAice+cotherAotherA_{land} = c_{ice}A_{ice} + c_{other}A_{other} Within each layer, ∑cx=1\sum c_x = 1.

Typical trap

Be aware of the base area of cxc_x , land vs Earth.

Φreflected\Phi_{reflected} and Φabsorbed\Phi_{absorbed} must belong to the same surface. The denominator is the irradiance that actually reaches that surface, not the irradiance at the top of the atmosphere. (e.g. for the ground: first subtract what the clouds reflect and the atmosphere absorbs.)